
You'll most likely get one of them, and if your enemy is suitably surprised you might be able to get closer and be shot, showering more of them with bile. Your survivor-vision will allow you to see the survivors as they approach, so wait until they're about to spot you and start vomiting. Make sure that the survivors don't have chance to kill you before you can get within exploding range/vomit range hide behind corners or on top of objects that the survivors can't see the top of. When playing as the Boomer, your goal is chaos you lack the ability to deal damage directly. DO NOT attack them using a melee weapon, as you're guaranteed to get bile on you after killing it. In this regard Boomers are very easy to kill, but this is a drawback when you shoot one that is suddenly face to face with you by accident. Put a little more distance between you, then shoot it. If you find yourself toe-to-toe with a Boomer, quickly hit it with your melee attack, which will stun it and knock it back. To minimize the damage that a Boomer can cause, kill it from a distance so it can't shower anyone nearby with its bile, and so it can't vomit over anyone. As a result, you cannot distinguish a pounced or constricted survivor except by reduced vision, and survivors may look a lot like infected. During this time, be advised that it becomes very difficult to see, and the telltale halos and names of other survivors disappear, as well as having the vomit music playing over the top. The vomit effect lasts for about 20-25 seconds. Moreover, when they die, they explode, showering everything in the nearby area with the stuff, and that includes any survivors that are too close. If these get too close they can puke all over you, severely reducing your vision and attracting a swarm of the Horde to attack you.
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Unfortunately they are also full of Horde-attracting vomit. They sometimes drop Nightsticks.īoomers don't look menacing they're morbidly obese, and slow. The trick to killing one is to hit them from behind.
In The Parish, some zombies are wearing full frontal body armor bullets will bounce off harmlessly while melee attacks can't put a scratch on them. They're also more resistant to melee shoves. In Hard Rain, there are construction workers wearing hard hats and mufflers they will ignore pipe bombs. In Swamp Fever, Mudmen will crawl towards you at a much faster speed than normal infected, and their attacks will try to blind you with mud. You can also honk their horn with a melee shove, letting you get an achievement. In Dark Carnival, Clown zombies will squeak as they move, attracting the horde. He's very hard to headshot due to his bulletproof helmet and he's immune to fire ammunition. In The Passing, there will be infected survivors with high health, but they run as soon as they're shot, and they drop pipe bombs, molotovs, first aid kits and pills. He has a lot of health, is immune to fire like the CEDA infected, can blind you with oil like the mudmen and ignores bile bombs and pipe bombs. Rarely, an infected Jimmy Gibbs Jr spawns during the finale. They also have a chance of dropping Bile Bombs. In Dead Center, Zombies are wearing CEDA biohazard suits, making them fireproof. In each of the five campaigns, you will occasionally encounter a infected that behaves different than normal. not the Tank) it is often advantageous to time your attacks with Horde swarms to maximize the chaos you can cause. Players cannot play as members of the Horde, although when playing as one of the lesser special infected (i.e. When they manage to get close, you may need to bash them away, throw a pipe bomb or boomer bile to distract them, or swing a melee weapon at them. If they charge in a single file line, they're easily eliminated with rapid fire weapons, but can also be torched as they run through a flaming area. When they arrive in groups of 20 infected or more, you will have to defend yourself quickly. These zombies are generally the first responders to any alarm, whether from a car, building, or from any other source of loud noise. Fortunately, their head is very weak, and one shot from any weapon to the head will kill them. Although they are weak individually, they often make up for it in sheer number. However, they are most certainly not slow - they can outrun the survivors.
The Horde are by far the most common enemy, and are little more than zombified versions of ordinary people. Abilities: None (besides clawing and kicking).Health: Variable (usually less than 50).